Sapphire, also known as Pathfinder-05, was the fifth ship in the Pathfinder series of long-range, extremely heavy, multi-generational ships that constituted the vanguard of the Odyssey Project.
Sapphire was the fifth Pathfinder Ship to be built. It was built in tandem with the fourth Pathfinder Ship, Republic. It was named for the planet and colony of Sapphire. It was constructed at the Odyssey Project Shipyards over a period of [Approximately] 20 years beginning in [Approximately] SY 6960/AS 7284/APR 874.
Command and CrewEdit
- Shipmaster: Prime Commander Illyria Wolfram
- Executive Officer: TyroCommander Darian Orange
- Chief Navigator: Lt.Navigator Riddick ‘Butch’ Exeter
- Tactical Officers: Tactical Lt. Commanders Patrick Quinn and Matthias Quinn
- Systems and Operations Officer: Engineering Lieutenant Titania Weiss
- Chief of Science Core: Lt. Scientist: Harrison Mayfield
Sapphire left the shipyards with a crew of 7,000 exactly. Its mission was to explore the sectors of Antlia, Perseus, Vela, Lynx, and Ara.
- Arroyo -- Arroyo was a desert world, ruled by a very old aristocracy where court intrigues abounded and the ruling class feared a Messianic god-king who was fomenting rebellion among the nomadic desert tribes. After a battle in space with an Aurelian scout ship, a survey team from Republic crash-landed on the surface. With the help of a gifted teenage boy, they escorted the Princess of Aldara to the capital city in time for her coronation, thwarting the efforts of an Aurelian assassin who was sent to kill the princess, prevent her ascension to the throne, and forestall the uniting of the planet’s forces against the (Aurelian-instigated) rebellion.
- New Andover – Sapphire discovered that the entire human population had been replaced by ‘The Vorm,’ a species of worm native to the planet. The Vorm learned to mimic human behavior and form, but were not actually intelligent. They simply acted out the behavior of the colonists whose forms they had learned to duplicate. The Vorm also learned to mimic the landing party, and the ship had to carefully identify the real crew before allowing them to return to the ship; lest they all be replaced by Vorm.
New Auburn was a really nice colony, with golden skies, sparkling lakes, and forests of red-leafy trees. Also, there were a lot of horny centaurs galloping around in the red forests for some reason. And temples of marble filled with comely underdressed maidens. And beer, really good beer.
Illium – Sapphire attempted unsuccessfully to mediate a peace between the cowboys, gangsters, and Vikings that vied for control of the planet.
- Lilac – A world whose atmosphere and the peculiar spectrum of its sun wash out all color into a kind of grayscale. It’s a crazy world where criminals pick their victims out of police line-ups.
- Good Hope – Sapphire helped the colonists revive their ancient founders, Kane and Able, from the stasis chambers that had preserved them for centuries. Unfortunately, the colonists had forgotten that the two were rival warlords, whose feuding had threatened to destroy the colony. In order to prevent that happening again, they had to trick the old Warlords into returning to stasis.
- Whitewater -- Whitewater colony had fallen back to a pre-technological condition, albeit a somewhat thriving one. The planet, like almost all the worlds of the Perseus Quadrant, was struck by a ‘White Plague,’ in this case, one that caused nearly all the population to lose its ability to retain long-term memory. Over the time, their culture has adapted so that lack of long-term memory was the norm. They use a simplified language, simplified alphabet, and simplified math because that’s the only amount of learning people can retain. The crew of the ship developed a treatment for the condition, and some personnel stayed behind to aid in transitioning the colony back to functionality.
- Moraine – The brave actions of Sapphire’s crew, the Quinn Brothers specifically, saved the colony from obliteration when its old colony ship, placed in a centuries-wide orbit after depositing the colonists, threatened to crash into the planet’s surface, where the detonation of its engine cores would have resulted in an Extinction Level Event.
- Taiga – The crew of Sapphire, in particular, the Quinn Brothers especially, became village heroes by slaying a horrible beast. They were rewarded with access to vast subterranean deposits of Palladium and Protactinium, which were urgently needed to repair the ship’s weapon systems.
- Epoch – The Epoch colony was succumbing to environmental cataclysm. The terraforming equipment that was supposed to transform it into a habitable world has begun breaking down, and with it, the planet’s climate is giving way to storms and earthquakes. The crew identified the problem as a malfunction in the planet’s geothermal-based terraforming equipment; but were unable to persuade the planet’s leadership to take the difficult steps necessary to avert the eventual disaster.
- Sybil – A planet hosting a human society where multiple personalities are the norm. The inhabitants have contempt for those with only a single personality, whom they refer to as “monos.” Also, the residents of the planet are obsessed with hats.
- Terma – Terma was an odd green and black planet, with a highly irregular orbit. One hemisphere of the planet was almost entirely land, and the other almost entirely sea. Sapphire negotiated a truce in a thousand-years long war between humans and cyborgs.
Prime Commander Wolfram arbitrated a dispute between rival continental powers of the planet Iconia, the Primarians and the Antiarchonians. The planet had been in an alternating state of hot and cold wars for centuries that left some parts of its surface decimated and uninhabitable.
Sapphire was decommissioned following the Second Aurelian War. The ship was placed in orbit of Sapphire, where it serves as a museum, academy, rather mediocre comedy school, casino-resort, and a location for diplomatic receptions.